Jul 20, 2013, 12:14 PM // 12:14
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#1
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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EverQuest3, and the future of Guild Wars series
So what does EverQuest 3 (officially EverQuest Next) have to do with Guild Wars? In fact there are some similarities.
EQ1 was a wildly successful MMO of it's time, before WoW was released.
EQ2 however, while still popular, it just wasn't as successful as the original game.
And even today people keep playing EQ1 despite the "dead game is dead" sayers, very much like GW1.
Now SoE have announced a new game, EverQuest Next (EQ3) that will neither be a sequel, nor a prequel. It will be as far as we know, a reboot of the two games, a parallell world with the best of EQ1 and EQ2. More details will be released in August 2013.
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So again, why the talk of EverQuest in a Guild Wars forum?
I think GW1 and GW2 share a similar story, and that the GW universe is far from dead, it has so much potential and I believe a mix of the two games would be the way to go. GW2 was a bold experiment by Anet in changing the scene, some of which did not work out so well. GW2 is still a nice game, but it's way too different from GW1.
I believe a reboot of Guild Wars would be viable as well very similar to EQNext, taking the best from both games and placing the story in an parallell timeline that will play out a bit different. Most likely earliest in 2017-2020 when GW2 had at least 5 years to play out and mature.
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How would you like a mix of GW1 and GW2 if you had a say in this?
Races :: Would you keep a single race, or allow playable Asura, Norn, Charr, Sylvari? What about other races like Grawl, Centaur, Dwarf, Gaki, or Tengu?
Level :: Would you prefer original level of 20, or 80, or something else?
Death :: Do you prefer GW1 resurrection shrines, or GW2 downed state?
Movement :: Do you prefer GW1's "click to move", or GW2's new movement system?
Target :: GW1 allows targeting, GW2 does not. Which do you prefer?
More :: Too many differences to list all here, so bring up what you feel is relevant.
PS. Please keep it clean and relevant to the topic. It is expected the comments might be a bit skewed towards GW1 since this is a GW1 forum, however this ain't really about GW1 or GW2 at all, it's about the evolution of both games.
Last edited by Bristlebane; Jul 20, 2013 at 12:23 PM // 12:23..
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Jul 20, 2013, 01:08 PM // 13:08
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#2
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Ascalonian Squire
Join Date: Jan 2013
Location: Italy
Guild: Legendary Champions of Ascalon [LCoA]
Profession: N/Me
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This is interesting indeed, but I feel that NCSoft won't ever make anything like that. It's just something I feel in my bones though.
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Jul 20, 2013, 01:24 PM // 13:24
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#3
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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ok, I will bite.
races and levels dont care.
death, movement and targeting: gw1 is FAR better.....death shrines mean you dont have to wait (or pay) for someone to rez you, also means if you are doing something like hm you only get so many chances before you are sent back to the beginning(town). Movement, I cant stand gw2 movement I LIKE my mouse (even have one as my avatar!) I dont like keyboard movement, its clunky---we'll just leave it there. Targeting--gw1 again takes the prize for that...I can easily pick my target out.
Jumping is something that gw2 has and gw doesnt need (also makes me ill to watch ).
A major difference is number of skills, as well as how many YOU can pick (not those that are picked for you ) and secondary professions. I believe that gw1 did this better as well (we wont mention the lack of rits, dervishes or monks in gw2).
what would a good sync of the 2 be? KEEP most of gw1, from gw2--races are fine, new levels, ok, town chat good, town clothes ok (ditch the clown outfits for casters please), more types of pvp from gw2 are also welcome (I dont pvp so take that with a grain of salt), crafting is a good way to waste time and money--keep it,
I would NOT take the no secondaries, nor would I keep the paying to get to other cities, armor breaking, and the way gw2 learns new skills for weapons (heck ditch the weapons skills altogether or allow ALL classes to be able to learn ALL weapons--gw1 allows any character to use a weapon, granted you wont get the full benefits, but my casters do like to be able to pull with a bow gosh darn it).
Would have to think more on this (when I am more fully awake) to go on...
__________________
where is the 'all you can eat' cookie bar?
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Jul 20, 2013, 04:18 PM // 16:18
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#4
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Frost Gate Guardian
Join Date: Aug 2009
Guild: [King]
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I don't think that GW2 has anything to do with GW1 other than, as mentioned, the story. And really, when you say ''taking the best from both games'' you would only have to take to visual part. It would be nice to see GW1's engine get updated and tweaked a bit but nothing more. GW2 is the proof that the glorious change some yelled for is not for the better. Therefore I believe that if they should make a reboot, the only thing needed is give GW1 a 'huge' update (visually, under the hood and perhaps ingame tweaks like decreasing the amount of skills etc.) and release new content.
I know this is not what you want to hear but it's the way I look at it.
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Jul 20, 2013, 04:19 PM // 16:19
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#5
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Lion's Arch Merchant
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Races: Gw1, can't see benefits but a lot of cons.
Level: 20, level 80 is not fun.
Death: GW1.
Movement: GW1 as it gives more freedom.
target: Don't understand this point. GW2 allows targeting.
Skillsystem: More skills, more depth in skills, more synergie. Therefore make everything instanced and group based on synergy's.
Ok wait, I will rather tell what I would take from GW2 instead of mentioning what gw1 has.
One more Large Scale semi PvP like WvW. Completly unlocked skills and armorupgrades for everyone in pvp. Maybe some dynamic events if fitting the area (for example Am Fah ambush in Kaineng City that may occur on different triggers). Human Cultural Heavy Armor. That's about it. Everythhing else from gw1 (some things should be eleminated though, like pve-skills and Killtitles like Sunspear for example).
I don't need jumping but if we can-->jumping puzzles.
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Jul 20, 2013, 05:14 PM // 17:14
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#6
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Real Rogue Clan
Profession: Rt/Mo
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well cat amongst the pigeons here as I say my 2 cents here
Gw1 levels a mid level say 40 but on the same par as gw1 levelling system
Skills,I love to build so a system similar to gw1.
Death same as gw1.
Movement a option to either select keyboard or mouse.
Races well that's a new ball game as long as they are balanced then it does not matter.
the secondary profession I could do without along as sufficient skills to allow
builds to create not being stuck as like gw2 they are revamping traits ect as they cannot diversify a lot
the reward system same as gw2 so that everyone has the same drop on
killing .
WAIT what am I saying lets raid the anets office and patch Utopia onto this as there bound to be some stuff around .
I have to say they are doing what is a Marketing coup here as people don't think e.g
here is the take here, its 2 things really "want " and "need" they are trying so much to get people to switch from Hey I want this to Hey I need this to compete with others and so far they seem to be getting a lot of the need factor .
As I am a altholic in both I am in the need side but, that's as far as I go in spending real cash to play the game no "Shinies for me "
As far as MMO'S go others are looking at gw2 to see how its playing out cash shop seems to be the in thing now even wow is implementing you can buy from players with real cash
Sorry I am ranting on just have a game that is truly fun and I would play it
not like the Ranger in gw2 has the plague think Izzy forgot there is a ranger in gw2
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Jul 20, 2013, 05:14 PM // 17:14
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#7
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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yeah I agree, gw is the better game to start from, just add a few tweeks from gw2 and update on the visual/graphics. Also agree on the deleting of the pve skills and killtitle-skills.
(so do what they had planned originally before they ditched the whole thing and started over)
__________________
where is the 'all you can eat' cookie bar?
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Jul 20, 2013, 05:51 PM // 17:51
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#8
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Krytan Explorer
Join Date: Apr 2006
Location: Canada
Profession: N/
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Quote:
Originally Posted by Bristlebane
GW2 was a bold experiment by Anet in changing the scene
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What? Other than the dynamic events, GW 2 just borrows concepts from other games and implements them together in a typical MMO environment. There's barely anything that was "bold" about it.
Races: I don't care very much about this, but I care VERY much about the armor style and I think the one from GW 1 is vastly better looking than the one in GW 2. So if having multiple races means we'll have many terrible armors (which is the problem that I see in GW 2) then I vote for having just one race and making the armors look good. And I guess that race will have to the humans.
Level: Make it infinite and having no effect on stats (the way Arena-Net wanted to make GW 2 in the beginning), it should be merely a reflection of how much you play. I guess the maximum could be 999 but that level should take more than a century to reach.
Death: I don't really care. I think the downed state makes the game a little easier so, if I had to, I would choose the GW 1 resurrection shrines.
Movement: I absolutely hate the stupid jumping puzzles in GW 2 so I'll vote for the GW 1 movement system just to be certain I never have to deal with those ever again. However I would like to have certain special places from where you can dive and see your character fall in water. And, speaking of which, I would also like to have the ability to swim, even if the underwater combat system is as bad as the one in GW 2.
Quote:
Originally Posted by Razer.blue
if they should make a reboot, the only thing needed is give GW1 a 'huge' update (visually, under the hood and perhaps ingame tweaks like decreasing the amount of skills etc.) and release new content
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Quote:
Originally Posted by cosyfiep
gw is the better game to start from, just add a few tweeks from gw2 and update on the visual/graphics
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Highly agree.
Last edited by Schmerdro; Jul 20, 2013 at 05:58 PM // 17:58..
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Jul 20, 2013, 11:47 PM // 23:47
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#10
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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2 things:
- jumping (without puzzles like in GW2, or any NEED for it)
- all GW2 races (only affecting looks and disease....as an extra)
those 2 in a new GW kind of game, nothing else... maybe races starting in different areas, but thats it
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Jul 21, 2013, 09:12 AM // 09:12
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#11
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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I agree with what most have said in here, it's nice to hear everyone's opinions. My personal opinions:
Races: I would be ok with a few choices if it's a good balance, but just humans are ok!
Appearance: I think GW1 is too limited in choosing appearance like hair/face/bodytype/color, I would love to see this increased. Independent on profession.
Level: I don't think level means anything really, even removing levels and make it all about attribute point quests (doesn't have to be epic quests either).
Skills: I love GW1's freedom in making builds, so much that I think it could take preference over profession.
Professions/Attributes: I would love to see this more flexible and allow you to even change your primary profession. But even if changing primary should be more challenging than changing your secondary, it should be doable.
I think microtransactions will always be here to stay wether we like it or not. As long as it's estetic only, that's fine with me. And the usual unlocking of character slots and storage. Heck, even if you could buy a packs with "25 new faces and hairstyles", I would buy that lol, as long as there's a fair selection already for those that don't.
Instances: Perfectly fine with me.
Scaling: I want to see some maps scale with party size and level. Perhaps dungeons. They could be soloable, or you could bring in 10 friends for a totally different experience.
PvP: I think a downfall of the PvP in GW1 was discrimination. The good players kept to themselves and new players had hard time getting involved. I would love to see a more gradual PvP system that would be newbie friendly in beginning. The Flux system today could instead become a "newbie buff" to encourage experienced players to invite new players into their games.
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Jul 21, 2013, 04:36 PM // 16:36
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#12
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Bristlebane
Skills: I love GW1's freedom in making builds, so much that I think it could take preference over profession.
yes, that is what's keeping me in GW
Professions/Attributes: I would love to see this more flexible and allow you to even change your primary profession. But even if changing primary should be more challenging than changing your secondary, it should be doable.
would be nice in a new GW game, to really BUILD our chars
Heck, even if you could buy a packs with "25 new faces and hairstyles", I would buy that lol, as long as there's a fair selection already for those that don't.
that would be a great idea, so that we wont be stuck with a few of each prof
Instances: Perfectly fine with me.
open world is good, but instances have way more good points, as you then can use heroes in case of no pugs nearby
PvP: "newbie buff"
yea.... no, that wouldnt help pvp, that would make elitists(people who feel too good for newbies) in pvp stop playing.... and/or rage to anet about them not being newbies anymore
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bolded my text in this quote
i dont pvp, but mostly that flux stuff destroys many builds if i look around,
should've been some kind of higher level pvp, instead of annoying people with buffs/nerfs (depends on team's builds) in ALL pvp sections
i doubt a GW-ish GW3 will ever come(or them going to update GW AND GW2 with new stuff), so i only give my opinions and hope for the best, for my only MMO i always like to play (with lots of breaks lately...)
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Jul 21, 2013, 07:25 PM // 19:25
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#13
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Bristlebane
PvP: I think a downfall of the PvP in GW1 was discrimination. The good players kept to themselves and new players had hard time getting involved. I would love to see a more gradual PvP system that would be newbie friendly in beginning. The Flux system today could instead become a "newbie buff" to encourage experienced players to invite new players into their games.
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Not this again.
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Jul 21, 2013, 10:17 PM // 22:17
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#14
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Anet would never put reces or increase the lvl past 20.That is GW 2 thing and it is very limiting on what you can do.
I have been playing it to get my investemt out of it it has its own intersting way to make up builds but no where near good as GW is.It does haves some interesting weapon uses though.The castor classes aren't has good as GW.There is subsitute for the Monk and the Mesmer is nothing like it is in GW.
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Jul 21, 2013, 11:41 PM // 23:41
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#15
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Age
Anet would never put reces or increase the lvl past 20.That is GW 2 thing and it is very limiting on what you can do.
I have been playing it to get my investemt out of it it has its own intersting way to make up builds but no where near good as GW is.It does haves some interesting weapon uses though.The castor classes aren't has good as GW.There is subsitute for the Monk and the Mesmer is nothing like it is in GW.
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oh hi, we're talking about what we'd like to see in an Anet game, not how we'd wanna change GW by itself
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Jul 22, 2013, 03:24 PM // 15:24
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#16
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Yes, no talk about changing GW1 or GW2,
only what we want to see in a new game based on them. In lack of a name, GW3, or GW1.2
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Jul 23, 2013, 07:50 AM // 07:50
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#17
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Academy Page
Join Date: Jul 2005
Location: B.C.
Guild: We Need Therapy [NOW]
Profession: E/D
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Thinking of taking a break from GW2 and pop back on to GW1 for a while
As I've played both games extensively, I'll bite on this topic as well :P
Races :: Would you keep a single race, or allow playable Asura, Norn, Charr, Sylvari? What about other races like Grawl, Centaur, Dwarf, Gaki, or Tengu?
Any is fine by me, just so long as they don't have racials specific to one.
Level :: Would you prefer original level of 20, or 80, or something else?
Either or, end game is what's important for me.
Death :: Do you prefer GW1 resurrection shrines, or GW2 downed state?
GW2 downed. I hate killing a boss, getting him down to 1% of his HP only to have him shoot a fireball at me, and I have to start over.
Movement :: Do you prefer GW1's "click to move", or GW2's new movement system?
GW2. I do not like jumping puzzles, but I like shortcuts jumping up and down terrain rather than taking one gigantic loop to walk up a ramp.
Also love the dodging, and movement while attacking.
Target :: GW1 allows targeting, GW2 does not. Which do you prefer?
I don't get this question? I can call out targets in GW2...
More :: Too many differences to list all here, so bring up what you feel is relevant.
Armor/weapon art:
I love my aesthetics, so GW1 in this aspect.
GW2 has some HORRENDOUS clipping issues. The HoM rewards, Fiery Dragon Sword aside, look terrible animated (Balthz Gloves)
Game UI:
GW1. It is more crisp, none of that translucent border stuff, and opening my inventory doesn't take up 90% of my screen.
Trinity classes:
They had the right intention, I like GW2 in this area (minus the required Guardian for Fractal 35+) because I have terrible memories on my Ranger, and Thunderhead keep back in the day.
Skill/weapon System:
GW1 by far. I'd like to build craft, and the elite was what we focused on building around.
GW2 does not have that, it's basically skill spam.
Also having no bar underneath their names of what skills they are casting gets annoying. No idea on how they call recognizing animation "Skill" with a bajillion particle effects going on.
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Jul 25, 2013, 08:41 PM // 20:41
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#18
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Races :: Would you keep a single race, or allow playable Asura, Norn, Charr,
I would say the races are fine no need for any more.
Sylvari? What about other races like Grawl, Centaur, Dwarf, Gaki, or Tengu?
I would say maybe dwarf.
Level :: Would you prefer original level of 20, or 80, or something else?
I would keep it at the GW lelvel 20
Death :: Do you prefer GW1 resurrection shrines, or GW2 downed state?
I much prefer the GW res shrines as opposed to waypoints.
Movement :: Do you prefer GW1's "click to move", or GW2's new movement system?
I do like the click and move system.
Target :: GW1 allows targeting, GW2 does not. Which do you prefer?
I do like calling tagets or using the tab button to select
More :: Too many differences to list all here, so bring up what you feel is relevant.
I like the trinty system it brought more balance as well as a party system for a group.
I do like to build my own skillsets as opposed to be given them.
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